People liked the video and felt that it explained the concept well, they did ask how the colours were determined and what system there was for letting the players know - which I'd forgotten to put in the video. I explained this after the viewing when asked and people seemed satisfied with the response.
People indicated that they thought the social aspects of the game would be a lot of fun and they thought that people would have fun playing it at parties.
People did raise the question of different play modes - having a team game for example or maybe a challenge mode where you have to stay on the board without repeating dots - and wondered if there was a winner or if it was just a social game. In response to this, I think that there is a winner - the last person standing. I like that the winning isn't a big deal because you get to replay so easily and quickly. You can take turns with friends if you have a big party and it's all just very causal and social.
Some people felt that having the mines blow up felt very random, and even though there is a slight mine detection system in that if you are next to the mine it alerts you, the game might benefit with more strategy. I have to agree with this point as when I was playing the version of the game in the video (finger MineTwister) I found the mine alert system next to useless (and I don't think it was just because my bother would take about 10 seconds to work out if I was on a mine or not).
This strategy component will definitely be something I look at going forward.
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