Thursday, 13 November 2014

Video Prototype Feedback

People liked the video and felt that it explained the concept well, they did ask how the colours were determined and what system there was for letting the players know - which I'd forgotten to put in the video.  I explained this after the viewing when asked and people seemed satisfied with the response.

People indicated that they thought the social aspects of the game would be a lot of fun and they thought that people would have fun playing it at parties.

People did raise the question of different play modes - having a team game for example or maybe a challenge mode where you have to stay on the board without repeating dots - and wondered if there was a winner or if it was just a social game.  In response to this, I think that there is a winner - the last person standing.  I like that the winning isn't a big deal because you get to replay so easily and quickly.  You can take turns with friends if you have a big party and it's all just very causal and social.

Some people felt that having the mines blow up felt very random, and even though there is a slight mine detection system in that if you are next to the mine it alerts you, the game might benefit with more strategy.  I have to agree with this point as when I was playing the version of the game in the video (finger MineTwister) I found the mine alert system next to useless (and I don't think it was just because my bother would take about 10 seconds to work out if I was on a mine or not).

This strategy component will definitely be something I look at going forward.

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